At the end of March, I will be leaving my position at the National Endowment for the Humanities (NEH) to become the director of the Digital Culture program at the Social Science Research Council (SSRC). I’m tremendously excited about the work being done at SSRC, which has a long and venerable history and […]
I was pleased to attend the annual meeting for the Society for Cinema and Media Studies recently, where I organized a workshop on the topic of “Digital Humanities & Media Studies: Exploring the Intersections.” This talk deliberately built on the session from last year, organized by Miriam Posner and Jason Mittell, on “
Recently I gave the following talk as part of the 2014 Game Developers Conference panel:  U.S. National Investment in the Future of Games?  The panel was arranged by Noah Wardrip-Fruin (associate professor of computer science and co-director of the Expressive Intelligence Studio at UC Santa Cruz), and other participants included William S. Bainbridge (Program […]
[The following was posted originally as a solicited response to MediaCommons’ Survey Question:  What are the differentiations and intersections of media studies and the digital humanities? on April 18, 2013.]
Step back in time with me, if you will, just twelve years. Â In April of 2001, the Society for Cinema and Media Studies (SCMS) was […]
[Note that the following post was originally published on April 1, 2013. Cross-posted with Day of DH 2013 site]
The Office of Digital Humanities (ODH), a grant-making office for the National Endowment for the Humanities (NEH), announced today that a prototype for a formal definition of “digital humanities†is currently undergoing testing and would […]
UPDATE:
While the instructions below can help remove the lines of code inserted into your php pages, it doesn’t necessarily remove the *exploit* that allowed such an incursion in the first place. Â What I’ve learned after the code re-appeared in the past 24 hours on ~7 blogs hosted (for reference, I’m on dreamhost):
1. Delete […]
This brief paper was offered as my contribution to the Close Playing: Literary Methods and Video Game Studies roundtable at MLA 2012 in Seattle.  I very much appreciate the dynamic audience (a full house is a wonderful thing for the final session of a 4-day conference) and a terrific group of colleagues to present alongside: Mark Sample […]
The following slides and notes guided my presentation for the #alt-ac: The Future of ‘Alternative Academic’ Careers roundtable at the 2012 MLA convention in Seattle.  I was grateful to be invited by the MLA Office of Programs, and pleased to join Bethany Nowviskie (UVA), Donald Brinkman (Microsoft Research), Neil Fraistat (UMD), Robert Gibbs (Univ. of Toronto), Charles […]
What follows is the abstract for my dissertation, Game Fiction, defended in November 2010.
—
“Game Fiction†provides a framework for understanding the relationship between narrative and computer games and is defined as a genre of game that draws upon and uses narrative strategies to create, maintain, and lead a user through a fictional […]
I started the blog many years ago as a research and thinking space, and though I’ve used it very little publicly over the past few years, a great deal of the early writing and interaction here eventually made it in some form into my recently finished dissertation, “Game Fiction” (more about which soon).
I’m sure […]
It has recently been argued that the generation of large data sets is the new science. I agree only insofar as the data sets are used to ask and answer unique questions about life.
Bigger Faster Better
By Craig Venter | Posted November 20, 2008
http://seedmagazine.com/stateofscience/sos_feature_venter_p1.html
(and yes, it has been […]
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