I was pleased to attend the annual meeting for the Society for Cinema and Media Studies recently, where I organized a workshop on the topic of “Digital Humanities & Media Studies: Exploring the Intersections.”  This talk deliberately built on the session from last year, organized by Miriam Posner and Jason Mittell, on “DH & Media Studies: Staging an Encounter” and the MediaCommons’ Front Page Survey Question from April 2013: “What are the differentiations and intersections of media studies and the digital humanities?”  (You can read my answer to that question in my response “The Boolean Logic of the Digital Humanities.”)

Whenever discussing the ways in which digital humanities intersects with any discipline, my preference is to root the discussion not in the abstract, but rather to embed our theorization of that work in specific examples.  I was very happy, then, to be joined by representatives of four specific projects that operate in this space where DH meets media studies.  All four workshop participants have received support for their work through an NEH Digital Humanities Start-Up Grant.  Participants included Anne Balsamo (Dean of the School of Media Studies at the New School for Public Engagement; AIDS Memorial Quilt Digital Experience Project),  Dene Grigar (Associate Professor and Director of The Creative Media & Digital Culture Program at Washington State University Vancouver; Pathfinders: Documenting the Experience of Early Digital Literature), Eric Kaltman(graduate student in Computer Science at UC Santa Cruz’s Expressive Intelligence Studio; Preserving Cultural Software, with Noah Wardrip-Fruin, Henry Lowood, and Christy Caldwell), and Lauren Klein (Assistant Professor in the School of Literature, Media, and Communication at Georgia Tech; TOME: Interactive TOpic Model and MEtadata Visualization).

I opened the panel with the following remarks.  [Note that the content that follows reflects my opinion and should not be taken as official NEH policy.]

Digital Humanities and Media Studies: Exploring the Intersections

 

Digital Humanities & Media Studies: Exploring the Intersections

Thank you for joining us here today, on the final day of the conference.   I’m very happy to have here this wonderful group of workshop participants who represent points of intersection between media studies and this eclectic set of activities that has been largely gathered under this rubric “digital humanities.”  This panel, and its subtitle “Exploring the Intersections,” deliberately builds on a panel organized last year by Miriam Posner and Jason Mittell (that one was entitled “Digital humanities and media studies: staging an encounter“).

Bricks

Posner opened this previous session by way of Johanna Drucker, who asserted that “We must theorize digital technology through critical engagement with the medium itself, through making and breaking and building and reflecting,” an observation that mirrors Tara McPherson’s own calls for the “multimodal scholar,” one that is likely drawn from the ranks of media studies, because, as she writes, “Who better to reimagine the relationship of scholarly form to content than those who have devoted their careers to studying narrative structure, representation and meaning, or the aesthetics of visuality? Who better to address the utopian registers of much popular commentary on technology than historians of media and scholars of political economy?”

Country road intersection again.

Who indeed?

Posner closed her remarks last year with the following: “I urge us to see this as an opportunity to draw on those qualities at which media studies excels…and to ask what they can bring to the digital humanities.”

Our guiding subtitle today–exploring the intersections–is also meant to suggest that: firstly, digital humanities has no clear definition, nor is its history or origin to be found in a single discipline or approach, and secondly, that DH might best be considered, as many have suggested, as a community–or better yet, communities–of practice, which constitute a fairly broad “possibility space” of intersecting points along three vectors (following Etienne Wenger):

Domains of Expertise

with overlapping domains of expertise and knowledge bases across the different disciplines;

Communities

 

overlapping communities of scholars — the actual people and their interaction, be it online, on campus, or in shared convention halls;

Practices

 

and, overlapping practices–the variable methodological and theoretical approaches that comprise ways of doing research.

matrix of lines

 

Are you a tweeting, social network analyzing media scholar from the SW, with memberships in SCMS and AoiR and HASTAC?  Or, are you a geospatially-oriented film scholar from a NE liberal arts campus with membership in SCMS, MLA, and CAA, with a love of Facebook, a disdain for twitter, and an irrational fear of blogging? As Katie King argues “movement among knowledge worlds require understanding authorships, audiences and agencies in ways that keep redrawing forms of inclusion and exclusion, virtually moment to moment,” and I believe this informs the ways that the phrase ‘digital humanities’ can either feel inclusive or alienating at any  given time to any give person engaged in work along these multiple vectors in this possibility space.

With so many concerns about what counts, who’s in and who’s out, and so on, I think it reassuring that this formation of a “possibility space” is a process of dynamic iteration that should open possibilities rather than foreclose them.  For better or worse, an arrangement of these vectors often manifests most readily in the form of a project, which serves as a kind of defining entity of DH, containing the domains, collaborative groups, and practices that inform them.  Scholars and their projects in media studies that share one very particular kind of vector — support through NEH funding — include some of the following:

MediaCommons website

 

MediaCommons  was one of our earliest Start-Up Grants and is itself a sort of gathering of intersecting vectors– a social network supporting a community of practice, and offering mechanisms like the Survey Questions for theorizing the different inflection points shaping media studies.  Of course, MediaCommons became a model for recasting online scholarly communities and methods of publication, offering a legacy that traces down to sites like MLA Commons.

Project Arclight

Project Arclight, funded through a Digging into Data grant, and presented here yesterday by Eric Hoyt.

ACTION toolkit for cinematic information retrieval

 

And also presenting yesterday, Michael Casey (Bregman Music & Audio Research) and Mark Williams (Film and Media Studies) from Dartmouth with the ACTION toolkit for cinematic information retrieval.

Scalar website.

 

Scalar and Vectors, which received programming support under the auspices of three different Institutes for Advanced Topics in the Digital Humanities (Tara McPherson & her team remain, I think, the group that has received the largest sum of funding from the Office of Digital Humanities).

Kevin Hamilton: U Illinois, Online Video Archive & Prototype Interface for America’s Nuclear Test Films

 

Grant support has been provided to those studying the history of various types of film, like Kevin Hamilton’s (University of Illinois) project: Online Video Archive & Prototype Interface for America’s Nuclear Test Films.

Cinemetrics project featured in recent Oscar coverage in NYTimes

 

Or Yuri Tsivian’s (University of Chicago) Cinemetrics project, which analyzes shot length in cinema, and was featured in recent Oscar coverage in the New York Times.

MediaSystems

MediaSystems recommendations

We’ve been actively engaged in exploring DH as a possibility space.  Media Systems, a workshop jointly supported by NEH, NEA, NSF, and Microsoft Research, was held last year at UC Santa Cruz, led by Noah Wardrip-Fruin and Michael Mateas, in order to address this very problem of fostering a productive, overlapping community of practice centered on computational media.  They brought in developers of technical systems, media scholars that study those systems, and artists/designers who create using them.  You can read the final report online—newly released this week, so I encourage you to take a look.

Funding opportunities

There are a number of funding opportunities that support the study of media and film.  You’ve heard about several DH Start-Up Grants, but other funding sources include the DH Implementation Grant program, Digging into Data, Fellowships & Summer Stipends (for that article or book project), Media Projects (for documentary films and radio), and the new Digital Projects for the Public.

McBeeCard

In fact, we’ve been doing a little digging and have found several projects that reach back into some of NEH’s earliest history that support similar kinds of media work – this is a McBee record card from 1974, detailing a grant to Andy van Dam (Brown University) in “computer/film” for “an experimental program to teach a college-level English poetry course, utilizing a new form of computer-based ‘manuscript,’ called a hypertext.”

Today, we have four scholars who have worked under the auspices of digital humanities, in as much as they received funding for projects from the Office of Digital Humanities, although I’m not sure many of them would readily or quickly identify themselves first-and-foremost as “DH’ers” per se (which is, by the way, not a requirement in order to receive a grant), but found themselves in this possibility space of intersecting vectors.

AIDS Quilt Touch

First, we’ll hear from Anne Balsamo.  She is the Dean of the School of Media Studies at the New School for Public Engagement. Her recent book, Designing Culture: The Technological Imagination at Work (Duke, 2011) examines the relationship between culture and technological innovation. Previously she was a Full Professor at the University of Southern California with joint appointments in the Annenberg School of Communication & the Interactive Media Division of the School of Cinematic Arts.

Pathfinders website.

Dene Grigar is an Associate Professor and Director of The Creative Media & Digital Culture Program at Washington State University Vancouver who works in the area of electronic literature, emergent technology and cognition, and ephemera. She is the author of net art works, multimedia performances and installations, and nonfiction mobile projects like “Fort Vancouver Mobile.” She is President of the Electronic Literature Organization and Associate Editor of Leonardo Reviews.

ODH website: interview with Preserving Cultural Software team

Eric Kaltman is a graduate student in Computer Science at UC Santa Cruz’s Expressive Intelligence Studio. He was a member of the Preserving Virtual Worlds II project team, which investigated archival significant properties for computer games. From 2008-2012 he was a project archivist for the digital games collections at Stanford University, cataloging and archiving the Cabrinety Collection and Steve Meretzky’s Infocom Papers.  He is currently a member of an IMLS-funded grant focused on videogame metadata and citation practices.

visualization of Jefferson letters

Lauren Klein is an assistant professor in the School of Literature, Media, and Communication at Georgia Tech, where she also directs the Digital Humanities Lab. Her writing has appeared in American Literature, American Quarterly, and In Media Res. The recipient of a NEH Digital Humanities Start-Up Grant, she is at work on a tool that will allow scholars to visualize text-based archives, as well as a book on the cultural history of data visualization from the eighteenth century to the present day.  (This visualization is based on her article The Image of Absence: Archival Silence, Data Visualization, and James Hemings,’ which was published in the December 2013 issue of American Literature).

I’ve asked each of the workshop participants to speak for around 7-8 minutes, and I hope what follows is a conversation about both pragmatic and theoretical aspects of ‘doing DH,’ whatever that might mean.

What followed was a dynamic conversation about both the pragmatics and the theory informing each of these DH projects, the possible value of using DH to approach media objects, and the many ways that media studies can inform and challenge our understanding of the digital humanities.  I’m grateful to the workshop participants and the audience for a dynamic and exciting two hours.

 

 

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