XML, Interface, and WoW
Grockwel’s latest entry reminded me to start a list for the plugins being developed for World of Warcraft, which sound strikingly similar in a lot of ways to many of the Asheron’s Call plugins developed – many of which used XML backend to drive anything from an automated buffing sequence to reading the packets in order to allow users to “see” far beyond their avatar’s range.
I’m not currently playing WoW (that would be a dangerous timesuck, however tempting it is – especially after loving the beta test), but I certainly want to keep track of these things, since I’m trying to wrap up that section of my dissertation sometime… this … lifetime.
As Geoffrey’s son points out – these kids of plugins can rapidly change the way the game is played far beyond any empowerment given to players in terms of “storyline agency.”
These were all things I examined in my paper for AoIR in 2003 and have subsequently been incorporated into my dissertation. Hopefully I can live vicariously through others’ virtual lives in the more recent MMoRPGs.
Archives
- February 2016
- April 2014
- March 2014
- April 2013
- March 2012
- January 2012
- March 2011
- February 2011
- February 2009
- January 2008
- September 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- April 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- June 2005
- May 2005
- April 2005
- March 2005
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
- September 2004
- August 2004
- July 2004
- June 2004
- May 2004
- April 2004
- March 2004
- February 2004
- January 2004
- December 2003
- November 2003
- October 2003
- September 2003
- August 2003
- July 2003
- June 2003
- May 2003
- April 2003
- March 2003
Categories