I began as the human priest Rasselas in Northshire (East Coast RolePlay server - #19 I think? - if anyone wants to join or chat).
The game effectively and swiftly teaches you the basics of conversation with NPCs, training, and fighting within the first hour. Combat is fairly simple - you right click on your opponent to either begin swinging, or select them with a left click and choose any of your available spells. I quickly found that my Smite spell worked much better than trying to melee with my lousy damage (1-3 points) mace. Once I hit level 4, I found the priestess in the Abbey who allowed me to train a few new skills, such as Shadow Word: Pain (30 damage over 18 seconds).
There are plenty enough quests in and around Northshire Abbey to take you at least to level 6 (I am currently level 5 with a few quests to go). Most are "seek and destroy" style - kill a type of kobold, kill wolves for meat, or kill bandits for ransom on their scarves. Deputy Willem gives out the ransom quests - if you play, make sure you complete the bandit/scarves quest to upgrade your weapon.
Milly Osworth's quest for her wine introduces a slightly new twist to the theme; you need to retrieve her grapes from the vineyard, which has been overrun by bandits. In order to get the grapes, you must "open" the chest, which takes long enough that you might get attacked by multiple bandits. Like the others, however, this quest is relatively easy.
In fact, only twice did I find myself in any real danger. The first time was my initial engagement with the bandits who, unlike the wolves or kobolds, would attack immediately within a particular range, sometimes bringing along friends (you could pick a kobold's nose and he wouldn't be bothered). The other danger point involved someone breaking from combat and dragging two bandits over to me. A little run and gun saved my skin both times.
Other quick impressions. The game was attractive, with its own unique artistry - somewhat cartoonish, but clean and crisp. I haven't been able to figure out how to customize the chat to my liking - most chat seems to be global, with combat and area chat mixed in the same small window. I like to have a bit more control over my chat window(s), which was one of the few things I thought Asheron's Call did quite well. AC2 allowed multiple chat moveable windows that filtered according to your customization (toggle on group, global, tells/whispers, all in one window or some on/off in multiple windows).
At early levels, grouping was unnecessary, which gave off a bit of the impression of a single-player game, with lag, banter, and occasional kill competition.
A few other neat things - some basic emotes programmed in to normal chat, so if you type "hehe" in normal chat, your character does laugh (which other players can hear). If you click in your radar, a temporary marker will light up and sparkle, so it can help guide you in (it might actually autorun you there, but I didn't test that).
That's all for now - hopefully I'll have some time tomorrow to move on to a new city.
Posted by Jason at November 11, 2004 1:23 AM | TrackBackBeta closed at about 2:00pm today. Bummer. Keep us filled in, yeah?
Posted by: marc at November 11, 2004 1:46 AM | Permalink to CommentMarc - looks like they are assigning keys again. Jump in while you get a chance (you can sign up for an account before downloading the entire thing).
Posted by: Jason at November 11, 2004 11:30 AM | Permalink to Comment