Game-centered Information, Communication & Society
The new issue of Information, Communication & Society [abstracts available; fulltext limited to subscribers] is game-centered, with the following articles.
Mapping the Bit Girl: Lara Croft and new media fandom by Bob Rehak
Boundary Spaces by T. L. Taylor, Beth E. Kolko
The Video Game Lightning Rod by Dmitri Williams
Aside: I was on a panel with Dmitri at the latest AoIR conference, where he spoke of his research on social relationships – online and off – in MMORPGs. He continues to bring some much needed perspective on the current status of research related to games’ effects on behavior, both in his dissertation as well as on the Games Research Network listserv. His dissertation, which I will not claim to have read yet, is available for download at his online CV
Geography of the Digital Hearth by Bernadette Flynn
The Sims: Real Life as Genre by Diane Nutt, Diane Railton
From Pong to Planet Quake: Post-Industrial Transitions from Leisure to Work by Hector Postigo
Playstation and the Power of Unexpected Consequences by Alberto Alvisi, Alessandro Narduzzo, Marco Zamarian
Archives
- February 2016
- April 2014
- March 2014
- April 2013
- March 2012
- January 2012
- March 2011
- February 2011
- February 2009
- January 2008
- September 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- April 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- June 2005
- May 2005
- April 2005
- March 2005
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
- September 2004
- August 2004
- July 2004
- June 2004
- May 2004
- April 2004
- March 2004
- February 2004
- January 2004
- December 2003
- November 2003
- October 2003
- September 2003
- August 2003
- July 2003
- June 2003
- May 2003
- April 2003
- March 2003
Categories