With the PlayStation 2 Eyetoy, you actually become the character on the screen.

I’m curious to see how this plays out [pun intended, cue laugh track]. I remember when I was in elementary school, my folks took my brother and I to Disney World and Epcot Center(recently opened, I believe). My memory is dim on this – it was nearly 20 years ago – but I remember a purple dragon mascot for Epcot and a game of sorts where you would step into an area and do things that the speaker told you to do: “Run!” “Duck!” “Jump!” On a screen, your image would stand with the dragon and his friends, so it looked like you were running or jumping next to them.

I will be curious to see how well the motion tracking works…

 

2 Responses to PS2 EyeToy

  1. Ryan says:

    Dude, I am so glad your remember Figment, the purple Epcot dragon. But seriously, if we’re thinking narrative perspective here, does this thing change the narrative from something like the misnamed “first-person shooter” focalization? If so, how? Theorize for me, pal.

  2. Jason says:

    Oh, you want me to get into how Point-of-View is so *totally* NOT so-called first person? More like firstsecondthird-person?

    Figment says I have to wait until I leave work.

    *sigh*

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