July 22, 2004

Serious Games Summit DC

Serious Games Summit DC
October 18-19
Washington DC
http://www.seriousgamessummit.com

Serious Games are applications of interactive technology that extend far beyond the traditional videogame, including: training, policy exploration, analytics, visualization, simulation, education and health and therapy. These applications are allowing immersive training and modeling on a scale never before possible.

The Serious Games Summit DC gathers the leaders in this space to study successful applications of interactive technology, understand the fundamental process of building a game, and build relationships to work together on successful projects.

Public and private sector project leaders, policymakers, contractors, military personnel, government administrators, educators, and leading game creators are expected to be the primary attendees of this conference.

Register online at http://www.seriousgamessummit.com and use priority code:GFH4 to get an additional $25 discount on your pass.

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July 21, 2004

This Land

Visit JibJab.com for a funny, bi-partisan take on "This Land is Your Land."

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July 16, 2004

Cosmopolis: Plowing the Pattern

Geoffrey Rockwell, Matt K., and I have been discussing Delillo's Cosmopolis, Gibson's Pattern Recognition, and Power's Plowing the Dark on and off over the past few weeks. I wanted to keep track of the conversation since it has dipped into Geoff's archives (note to self: a useful blog tool would let you easily keep track of one's conversations in other blogs, without creating an entire post about it to Trackback).

Feel free to join in the comments - I know many of those (2 or 3 people) who read Misc. have read at least one of the above novels...


Related Misc. Posts (wherein one or more of these books is discussed, with no guarantee of thoughtfulness or relevancy):


(second blog-tool question: is there any way, without creating annoyingly specific categories, to autocreate a "related entries" list based on keywords or something?)

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July 14, 2004

A Post in Which I Steal Links and Say Nothing of Consequence

Turning Films into good games: Mission impossible?: an interview with Scott Miller

Mechanics - Dynamics - Aesthetics: A Formal Approach to Game Design and Game Research paper by Robin Hunicke, Marc LeBlanc, and Robert Zubek.

[both news items via The Ludologist]

and finally some interesting thoughts in Jesper Juul's talk that he gave back in June: Between game and non-game: The video game as a sandbox for the player

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July 12, 2004

Hero Worship

If I had the time, and the money, and the computer, I'd be all about City of Heroes.

Misc. is back from a sorta longish non-vacation. Details may or may not follow, depending.

Meanwhile: an abridged and edited recap of recent life. Baby near-crawling (need to update the family blog with cute pictures), eating solid food, and being super-cute (when she isn't fussy). L is teaching a class starting tomorrow, so lots of office clean-up and prep all 'round. We both started low-carbing, because we're tired of that sluggish feeling [enter winning smile here] (trademark; I hire out to do commercials - contact my agent). Busy schedules, leaving little time for writing or play or media consumption.

Sometimes, it would be good to be a superhero. Impervious. Superfast. Leap tall piles of laundry in a single bound. If only you could really get it for a down payment of $49.99 and monthly subscription of $13.95 (topic of future conversation: how the world is subscribing me to death).

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